Um Imparcial View of The First Berserker: Khazan



But its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.

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But more than perhaps any other soulslike I've played, Khazan successfully adds its own meaningful twists to these timeworn mechanics, while providing a lineup of fantastically designed bosses who make you dance like a monkey as you learn them.

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Quem gosta do um souslike Ainda mais “tradicional” provavelmente nãeste vai apreciar tanto o fato por de que não há 1 Enorme mapa interconectado para explorar.

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Nãeste sei se isso foi por questão intencional por design ou resultado de 1 erro, mas tenho a impressão por que muitos vãeste chegar nesse ponto da aventura e se sentir frustrados pela “surpresa” qual o estúdio preparou — porém vale a pena insistir 1 pouco para atravessar dela.

Esses problemas do balanceamento impactaram amplamente negativamente na minha gameplay, felizmente são coisas simples do se resolver usando 1 patch futuramente, contudo fica aqui este sinal por que certas partes do jogo não parecem justas usando este jogador.

If you're still unsure whether to pick this up, one thing I will say is the game has a very poor intro in terms of showcasing The First Berserker: Khazan its best qualities. If in doubt, try out the demo (if it remains available up to release) and get to the Blade Phantom boss after the first couple of missions—this is the point where you'll get a sense of what it's really about and it'll all click into place if it's going to.

O Primeiro Berserker: os impressionantes gráficos cel-shaded 3D do Khazan dão vida ao mundo do Arad usando o visual vibrante de filmes animados.

Speaking of nice little rewards; another of Khazan's genius features is that it gives Lacrima (souls to level stats) and skill points for fighting bosses. That's right, not beating bosses; simply fighting them. "How is that not entirely broken?

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